﻿using System;
using WiMo.Games.Drawables;
using System.Drawing;

namespace WiMo.Games.Premium.GDIDisplay.Drawables
{
    public class Line : SpriteLineBase
    {
        public override void Render(IDisplay display)
        {
            display.Render(this);
        }

        public override void Dispose()
        {
            
        }

        public override bool CheckForCollision(ISprite sprite)
        {
            return false;
        }
    }
}
